| Auteur | Tsinming |
| Création | 13 août 2018 |
| Mise à jour | 13 août 2018 |
| Format |
|
| Type | Aucun |
| Coût | 6 680 |
| Note | 00 |
| Vues | 717 |
| Favori | |
| BBcode | |
Exporter vers Hearthstone |
| Carte | Type | Mana | |
|---|---|---|---|
| 2 | Acclimatation | Sort | 1 |
| 2 | | Sort | 1 |
| 2 | Balayage | Sort | 3 |
| 2 | Croissance sauvage | Sort | 3 |
| 2 | | Sort | 3 |
| 2 | | Sort | 3 |
| 2 | Appel du chêne | Sort | 4 |
| 2 | | Sort | 4 |
| 2 | | Serviteur | 4 |
| 2 | Nourrir | Sort | 5 |
| 1 | | Serviteur | 9 |
| Carte | Type | Mana | |
|---|---|---|---|
| 2 | Rampeur du goudron | Serviteur | 3 |
| 2 | | Serviteur | 5 |
| 2 | | Serviteur | 5 |
| 2 | Drake primordial | Serviteur | 8 |
| 1 | | Serviteur | 8 |
Hadronox is the star of the deck, so it should be kept against control decks in order to pressure them as soon as possible. Against aggro decks, early game is everything, so look for an early taunt minion to play. In any matchup, ramp is the biggest advantage of druid.
If you like demolishing hyper aggro decks with taunts and armor or wiping a control deck with a 7 minion Embranchement, then this is the deck for you. It focuses on curving out with taunt after taunt, into multiple Hadronox deathrattles through Acclimatation, Heure ensorcelante, and Cube carnivore.
THE COMBO When approaching 10 mana, Hadronox + Acclimatation becomes the highest priority, especially when against decks that threaten a Hadronox with Contrôle mental or Métamorphose. The combo isn’t always needed, however, when facing decks with no means to deny your HadronoxHadronox deathrattle. After getting one deathrattle off, you are almost always in a favorable position.
Once you get one rattle off, the game becomes much easier. In games where Hadronox is played, the deck has an astonishing 72% winrate. From this point on, look to combo Heure ensorcelante with Cube carnivore, and follow up your massive boards with Embranchement to close out the game.
CARD SUBSTITUTIONS For dust constraints, Le roi-liche can be replaced with Fléau ultime if owned, or Trogg gobe-gloups if necessary. The poisonous taunt is not as bad as one may think, allowing you to get through Voidlords easier.
Every card in the deck is set in stone, except for the 4 flex slots taken up by Hurlement féroce, Embranchement, and Fléau ultime. Some decks run 2 Hurlement féroce, 1 Embranchement, 1 Fléau ultime. Others run 0 Hurlement féroce, 2 Embranchement, 2 Fléau ultime. Run what you like most. For me, I like the Hurlement féroce as activators for Golem en bois de fer, and the the Embranchement is simply one of my favorite cards in the game. You can’t afford to lose your Hadronox , so excessive drawing through UI could be problematic.
UPDATE:
Colère is being tested in place of Rampeur du goudron. I think wrath is much more proactive against control decks, possibly functioning as highly desired cycling. However, the creeper shuts out aggro efficiently.
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