Héros Mage Hearthstone

Icone Mage HearthstoneMech'xodia

Résumé : Combo deck with 7 alternative way for winning (minion/time warp/antonidas/molten reflection/incomplete combo/mimiron's head/exodia full combo) Resilient against anti-combo cards
Auteur Bull
Création 28 janv. 2019
Mise à jour 28 janv. 2019
Format Icone libre HearthstoneLibre
Type Combo
Coût 13 280
Note
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Vues 311
Favori
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Liste des cartes

Cartes Mage (14)

Carte Type Mana
1
Ouverture du portail
Sort1
2Glyphe primordialSort2
2
Souffle-neige
Serviteur2
2Intelligence des ArcanesSort3
2Apprentie du sorcierServiteur4
2
Reflet de magma
Sort4
1Archimage AntonidasServiteur7
2Choc de flammesSort7

Cartes neutres (16)

Carte Type Mana
2
Gnome mécanique
Serviteur1
2
Lanceur de bananes
Serviteur3
2Oracle froide-lumièreServiteur3
2
Méca-téléporteur
Serviteur4
2
Yéti mécanique
Serviteur4
1
Tête de Mimiron
Serviteur5
1
Zilliax
Serviteur5
1
Mukla, tyran du val
Serviteur6
1
Dr Boum
Serviteur7
1
Le conservateur
Serviteur7
1Drake primordialServiteur8

Statistiques

Courbe de Mana
0
1
2
3
4
5
6
7+
Type de cartes

Description

Combo deck with many minion for trying to not lose the board and keep your oponent busy, in late game you have 2 different OTK for the finish

Win condition

We have 7 differents win-condition:

-way 1: with the minion (21 in the deck)

-way 2: with Ouverture du portail and some minion you can surprise you opponent and attack twice

-way 3: with Archimage Antonidas and 2-3 (or more with the apprentice) banana or spare part you can create many firebolt in your hand and finish the next turn

-way 4: with Reflet de magma you can copy 1 or 2 times a big powerfull minion (specialy in combinaison with Zilliax and banana) and use them for finishing the game

-way 5: incomplete combo => if you have draw Archimage Antonidas, 1 or 2 Apprentie du sorcier and 2 or 1 Reflet de magma and if you have an another spell in hand you can launch a incomplete combo for 27 or 28 damages

-way 6: OTK with mimiron => if you have completing the quest, 10 mana and at least 2 mech alive at the begining of your turn you can use Tête de Mimiron and Ouverture du portail for summoning Voltron and win the game; eventually you can use Reflet de magma on it; each copy inflict 16 damage (so you can do 16/32 or 48 damages, even more with Zilliax and banana)

-way 7: Exodia OTK combo => after the turn 8, if you have draw Archimage Antonidas, 2x Apprentie du sorcier and 2x Reflet de magma and completing the quest you can launch the full combo for an infinite amount of damage

Strength:

-Very resilient to anti-combo cards because we have 7 differents win condition

-Strong against slow control deck, specially against druid and warrior

Weakness :

-Difficult against very aggressive deck

Key cards

For winning the game we have Archimage Antonidas+Apprentie du sorcier+Reflet de magma and Ouverture du portail for the very late game but if we don't draw all this card we can also use Tête de Mimiron with two mech alive at the beginning of our turn as a second option for winning the game.

For drawing we have Intelligence des Arcanes, Oracle froide-lumière and Le conservateur, this last one give us even more draw (Oracle froide-lumière), help us for completing the quest (Mukla, tyran du val) and help us for clearing the board the next turn (Drake primordial)

For completing the quest we have Gnome mécanique,Glyphe primordial,Lanceur de bananes,Yéti mécanique and Mukla, tyran du val (note: the spell created by this card can also be use with Archimage Antonidas for create many Boule de feu if we can finish the game by this way)

As defensive card we have Glyphe primordial,Zilliax,Choc de flammes,Le conservateur and Drake primordial

Remember Dr Boum is great to make a diversion and set up a combo with Tête de Mimiron because most of the time the opponent focus his attention on him but not on the two mech created by him

How play this deck?

-early game (turn 1/2/3/4): play cheap minion and use some banana on it for surprise your opponent and take some good trade; the banana and the spare part are also usefull for completing the quest

-mid-game (turn 5/6/7): draw as many card as you can, summon more stronger and/or defensive minion for not losing the board

-late-game (turn 8+): survive and when you can finish your opponent with one of the 7 way to finish the game

-Remember : play carefully; your first objective at the beginning of the game are controling the board

=>We have a lot of minion but we need to use them for not losing the board first because if we lose the board we have only Zilliax turn 5 (or 4 with Méca-téléporteur) for waiting and Choc de flammes turn 7 (or 6 with the coin) for clearing the board, so play defensively until you draw enough card for launch a combo and finish the game, after turn 7 we have many taunt minion for helping us to survive (like Le conservateur and Drake primordial)

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