| Auteur | biggle0683FR |
| Création | 07 déc. 2015 |
| Mise à jour | 10 déc. 2015 |
| Format |
|
| Type | Aucun |
| Coût | 5 500 |
| Note | 01 |
| Vues | 1 015 |
| Favori | |
| BBcode | |
Exporter vers Hearthstone |
| Carte | Type | Mana | |
|---|---|---|---|
| 1 | | Sort | 2 |
| 2 | Éclair de givre | Sort | 2 |
| 1 | Bloc de glace | Sort | 3 |
| 2 | Intelligence des Arcanes | Sort | 3 |
| 1 | Mage du Kirin Tor | Serviteur | 3 |
| 2 | | Sort | 3 |
| 1 | Boule de feu | Sort | 4 |
| 2 | Métamorphose | Sort | 4 |
| 2 | | Serviteur | 5 |
| 2 | Blizzard | Sort | 6 |
| Carte | Type | Mana | |
|---|---|---|---|
| 1 | | Serviteur | 1 |
| 1 | | Serviteur | 2 |
| 2 | | Serviteur | 2 |
| 1 | | Serviteur | 3 |
| 1 | | Serviteur | 4 |
| 1 | | Serviteur | 4 |
| 1 | Contrôleur mental | Serviteur | 5 |
| 2 | | Serviteur | 5 |
| 1 | | Serviteur | 7 |
| 1 | | Serviteur | 9 |
| 2 | Géant des montagnes | Serviteur | 12 |
This deck is for people that like balanced decks that need skills and thinking. It is based on tempo and outvaluing your opponent.
Advantages:
It's a "I always have a chance" deck. The discover cards makes you adapt to your opponent and still keep cards into your hand, Brann Barbe-de-Bronze improve values of discoving cards, heals, Mind Control Tech and Big Late Game cards. You can mind game your opponent by playing your dircovered cards like secrets (Vaporisation...), cards not run in any decks. You also can get high values cards like AOE, drawing spells...
Drawbacks :
As said earlier, every single card has a power against some types of decks, so it's the way you play them and your choices... Choices effectiveness depends on your mindgame. Scarabée orné de joyaux is the main key card cause it determine your nexts moves. It is strong cause Mage du Kirin Tor will allow you to play 2 cards on T3 (except if you choose to keep them for Géant des montagnes).
Of course the other main card is Géant des montagnes, because
Muligan:
Try to get mountain giant against control or middle or late decks, instead, try to get at least jewelered scarabet and a early spell (Canon lance-flammes, Éclair de givre or Torche oubliée)... Croq'zombie as it's your only T1 to counter aggro... for mage it depends if you want to keep it to counter Mirror Entity. Never keep Savant fou, cause its only role is to quickly get the Bloc de glace if needed.
The most powerful(till now) combo you can is getting Effigie from Scarabée orné de joyaux and then Géant des montagnes on turn 5 (that is really surprise any opponent).
General strategy:
Almost all games are : controlling the board of your opponent from turn 1 till turn 5. Then on turn 5 you usually got a lot of cards, so you will try to get back the board. At this point, an opponent playing mid begins to get mainly T1, T3, T4 that are less valuable than your cards, that's when tempo cards are importants. You may force your opponent to trade your battlecries (so effect and value are done) or commit face and adapt your plays to it. If getting back the board is not done around turn 7-12, it depends on the opponent type of deck (that you now know ;) ) but it's NOT a winning condition for yet. That's when you start playing your 4 late games cards freely that you can begin to push for damages with your board. You can commit whenever you want with remaining bursts, but always keep balanced your survive/make value/draw/push plays to ensure the victory, except with specials combo decks that will run out of control and allow you to push before them.
In game:
Keep in mind that your choices for the discovering are in a way improving on side of your deck (tempo, value, board or burst) so if the game run pretty balanced, these are the cards that will define your way of winning, when the other cards define your way of not loosing. Trade is not always the solution, always remember that the most valued or tempo play is the best. Don't be affraid to play your cards against aggro, neither to use Métamorphose for balanced tempo/value play. For example : Métamorphose on Déchiqueteur piloté or Empereur Thaurissan may be good, but less on no aggressives cards.
Sometimes, doing nothing is the better play cause you are not hurry, a card in your hand is potential value, even when the opponent has the board, even if it is blast, even if you have drawing cards. Importants things are :
What can I remplace ?
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