Héros Druide Hearthstone

Icone Druide HearthstoneCall of K'Thun mana efficient version

Résumé : cost worth cards only, to build up slowly a steady board in order to play the long run game ! ///CONTROL///
Auteur MoltenCore
Création 24 avril 2016
Mise à jour 24 avril 2016
Format Icone libre HearthstoneLibre
Type Contrôle
Coût 11 200
Note
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Vues 191
Favori
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Liste des cartes

Cartes Druide (14)

Carte Type Mana
2InnervationSort0
2Racines vivantesSort1
2BalayageSort3
2
Gardien du bourbier
Serviteur4
2
Tisse-ambre klaxxi
Serviteur4
2Druide de la GriffeServiteur5
2
Sombre Arakkoa
Serviteur6

Cartes neutres (16)

Carte Type Mana
2
Annonciatrice du mal
Serviteur2
2
Ancien du crépuscule
Serviteur3
2
Disciple de C'thun
Serviteur3
1Chasseur de gros gibierServiteur4
1Le Chevalier noirServiteur4
2Drake azurServiteur5
1Cairne Sabot-de-SangServiteur6
1Sylvanas CourseventServiteur6
1
Empereur jumeau Vek'lor
Serviteur7
1
C'Thun
Serviteur8
1
Prince voleur Rafaam
Serviteur9
1YseraServiteur9

Statistiques

Courbe de Mana
0
1
2
3
4
5
6
7+
Type de cartes

Description

Druid lost his combo, but druid isn't dead right ? :< Let's proove that.

Mana efficient Druid

Druid gets from the new extension some very solid monsters, which can help him building a steady board. The winning condition of this deck is basically to play large monsters again and again till you completely win the board control game. You can then finish in few turns.

Advantages :

-Cards are pretty independant from each others (except K'Thun ones, but still they can be played on their own), so your hand should be always pretty playable. -I don't see some real counter making match-up impossible. (I thought about freeze mage but i'm not sure it will even be playable anymore)

-Most part of the legendaries are from the past extensions, meaning that you should be abble to make this deck pretty easily.

-Your opponent can easily think that you play the Roar, which should affraid some opponents for being lethaled too fast

Disadvantage :

Quite a big one against some decks -> No heal/silence, it should struggle a bit against aggro decks/One hit KO decks (Be nice freeze mage :<)

How to play the deck :

Try to get your boosting K'Thun cards in your hands, with innervation and living roots if possible to get the board early on. Then just play your large minions each tour. You might want to do the good trades till your board is steady enough (depending on the opponnent class so) to go face. If the metagame is not based on flooding the board anymore, you should probably get fierce rage instead of your sweeps.

Hope you'll like it !

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