| Auteur | MoltenCore |
| Création | 24 avril 2016 |
| Mise à jour | 24 avril 2016 |
| Format |
|
| Type | Contrôle |
| Coût | 11 200 |
| Note | 00 |
| Vues | 191 |
| Favori | |
| BBcode | |
Exporter vers Hearthstone |
| Carte | Type | Mana | |
|---|---|---|---|
| 2 | Innervation | Sort | 0 |
| 2 | Racines vivantes | Sort | 1 |
| 2 | Balayage | Sort | 3 |
| 2 | | Serviteur | 4 |
| 2 | | Serviteur | 4 |
| 2 | Druide de la Griffe | Serviteur | 5 |
| 2 | | Serviteur | 6 |
| Carte | Type | Mana | |
|---|---|---|---|
| 2 | | Serviteur | 2 |
| 2 | | Serviteur | 3 |
| 2 | | Serviteur | 3 |
| 1 | Chasseur de gros gibier | Serviteur | 4 |
| 1 | Le Chevalier noir | Serviteur | 4 |
| 2 | Drake azur | Serviteur | 5 |
| 1 | Cairne Sabot-de-Sang | Serviteur | 6 |
| 1 | Sylvanas Coursevent | Serviteur | 6 |
| 1 | | Serviteur | 7 |
| 1 | | Serviteur | 8 |
| 1 | | Serviteur | 9 |
| 1 | Ysera | Serviteur | 9 |
Mana efficient Druid
Druid gets from the new extension some very solid monsters, which can help him building a steady board. The winning condition of this deck is basically to play large monsters again and again till you completely win the board control game. You can then finish in few turns.
Advantages :
-Cards are pretty independant from each others (except K'Thun ones, but still they can be played on their own), so your hand should be always pretty playable. -I don't see some real counter making match-up impossible. (I thought about freeze mage but i'm not sure it will even be playable anymore)
-Most part of the legendaries are from the past extensions, meaning that you should be abble to make this deck pretty easily.
-Your opponent can easily think that you play the Roar, which should affraid some opponents for being lethaled too fast
Disadvantage :
Quite a big one against some decks -> No heal/silence, it should struggle a bit against aggro decks/One hit KO decks (Be nice freeze mage :<)
How to play the deck :
Try to get your boosting K'Thun cards in your hands, with innervation and living roots if possible to get the board early on. Then just play your large minions each tour. You might want to do the good trades till your board is steady enough (depending on the opponnent class so) to go face. If the metagame is not based on flooding the board anymore, you should probably get fierce rage instead of your sweeps.
Hope you'll like it !
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